PACKET
Sign in

Game server boards

live status for your game server

Browse the guide

Put a live status card for your game server in Discord. Give Packet the address and port, pick the game, and name the channels to post it in. Packet re-checks on a timer and edits the same message in place, so the channel shows current status instead of filling up with repeat posts. When a check finds nothing has changed, the card is left alone rather than rewritten with the same words, so the Last updated time on it tells you how long the server has been steady. A card can show players online, the map, the version, a copy-ready connect address, response time, how much of the time Packet has been able to reach the server, and the busiest it has seen. It can go green when the server is up and red when it isn't. When Packet can't reach it, the card says so plainly: the player count disappears rather than showing a made-up zero, while the connect details stay put so people know where to try. Enshrouded, 7 Days to Die and Project Zomboid are named directly, plus a Source query option for other games that answer the same standard query. If your server sits behind a tunnel or port-forward and the game's own server browser shows the wrong address, Configure tells you whether that game has a fix for it and hands you the exact address to paste in. Start from a ready-made card and edit it, laying it out with the board variables listed under Message variables below.

Packet can also post a notice when it can't reach the server and again when it can. Tick Status notices on the board, and pick a role to mention if you like. It waits until several checks in a row agree, so one dropped check never posts, and it says "can't reach" rather than "down", because a stopped server and a blocked connection look the same from outside. You get one short message in the board's first channel for each change, and nothing while the status holds. It's off until you turn it on.

(Configure → Game servers.)

← Back to the guide